RenderStateManager.ZBufferWriteEnable Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Enables or disables writing to the depth buffer.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ZBufferWriteEnable As Boolean
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Boolean
value = instance.ZBufferWriteEnable
instance.ZBufferWriteEnable = value
public bool ZBufferWriteEnable { get; set; }
public:
property bool ZBufferWriteEnable {
bool get ();
void set (bool value);
}
member ZBufferWriteEnable : bool with get, set
Property Value
Type: System.Boolean
true if writing to the depth buffer is enabled; otherwise, false. The default is true.
Remarks
This member enables an application to prevent the system from updating the depth buffer with new depth values.
If false, depth comparisons are still made according to the render state ZBufferFunction, assuming that depth buffering is taking place, but depth values are not written to the buffer.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0