Share via


Texture.AddDirtyRectangle Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Adds a dirty region to a texture resource.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub AddDirtyRectangle
'Usage
Dim instance As Texture

instance.AddDirtyRectangle()
public void AddDirtyRectangle()
public:
void AddDirtyRectangle()
member AddDirtyRectangle : unit -> unit 

Remarks

A dirty region is a portion of a buffer that has been marked obsolete; that is, it must be updated before it is displayed again.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Texture Class

Texture Members

AddDirtyRectangle Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace