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Texture.LockRectangle Method (Int32, LockFlags, Int32%)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Locks a rectangle on a texture resource.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function LockRectangle ( _
    level As Integer, _
    flags As LockFlags, _
    <OutAttribute> ByRef pitch As Integer _
) As GraphicsStream
'Usage
Dim instance As Texture
Dim level As Integer
Dim flags As LockFlags
Dim pitch As Integer
Dim returnValue As GraphicsStream

returnValue = instance.LockRectangle(level, _
    flags, pitch)
public GraphicsStream LockRectangle(
    int level,
    LockFlags flags,
    out int pitch
)
public:
GraphicsStream^ LockRectangle(
    int level, 
    LockFlags flags, 
    [OutAttribute] int% pitch
)
member LockRectangle : 
        level:int * 
        flags:LockFlags * 
        pitch:int byref -> GraphicsStream 

Parameters

  • level
    Type: System.Int32
    A minmap level of the texture resource to lock.

Return Value

Type: Microsoft.WindowsMobile.DirectX.GraphicsStream
A GraphicsStream that describes the locked region.

Remarks

Textures created in video memory are lockable when created with Dynamic specified for a Usage.

For performance reasons, dirty regions are recorded only for level 0 of a texture. Dirty regions are automatically recorded when LockRectangle does not recognize. These can be locked.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Texture Class

Texture Members

LockRectangle Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace