TextureLoader.FromFile Method (Device, String)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Creates a texture from a file.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Shared Function FromFile ( _
device As Device, _
srcFile As String _
) As Texture
'Usage
Dim device As Device
Dim srcFile As String
Dim returnValue As Texture
returnValue = TextureLoader.FromFile(device, _
srcFile)
public static Texture FromFile(
Device device,
string srcFile
)
public:
static Texture^ FromFile(
Device^ device,
String^ srcFile
)
static member FromFile :
device:Device *
srcFile:string -> Texture
Parameters
- device
Type: Microsoft.WindowsMobile.DirectX.Direct3D.Device
The device to associate with the texture.
- srcFile
Type: System.String
The name of the file from which to create the texture.
Return Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.Texture
A Texture that represents the created texture object.
Remarks
This method supports the following file formats: .bmp, .dds, .jpg, .png, and .gif.
To get the best performance with this method, consider the following:
Doing image scaling and format conversion at load time can be slow. Store images in the format and resolution in which they will be used. If the target hardware requires power-of-two dimensions, use power-of-two dimensions to create and store images.
For mipmap image creation at load time, filter by using the Box filter type. A box filter is much faster than some of the other filter types.
Consider using DirectDraw surface (DDS) files. Because DDS files can be used to represent any Microsoft DirectX texture format, they are easily read by this method. Also, they can store mipmaps, which means that any mipmap generation algorithm can be used to author the images.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0