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TextureLoader.FromStream Method

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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Creates a texture from a file in memory.

Overload List

  Name Description
Public methodStatic memberSupported by the .NET Compact Framework FromStream(Device, Stream) Creates a texture from a file in memory.
Public methodStatic memberSupported by the .NET Compact Framework FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32) Creates a texture with the specified properties from a file in memory.
Public methodStatic memberSupported by the .NET Compact Framework FromStream(Device, Stream, Int32, Int32, Int32, Int32, Usage, Format, Pool, Filter, Filter, Int32, array<PaletteEntry[]%) Creates a texture with the specified properties, including the color palette, from a file in memory.

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Reference

TextureLoader Class

TextureLoader Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace