TextureStateManager.MipMapLevelOfDetailBias Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the mipmap level of detail (LOD) bias.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property MipMapLevelOfDetailBias As Single
Get
Set
'Usage
Dim instance As TextureStateManager
Dim value As Single
value = instance.MipMapLevelOfDetailBias
instance.MipMapLevelOfDetailBias = value
public float MipMapLevelOfDetailBias { get; set; }
public:
property float MipMapLevelOfDetailBias {
float get ();
void set (float value);
}
member MipMapLevelOfDetailBias : float32 with get, set
Property Value
Type: System.Single
A float representing the mipmap level of detail (LOD) bias.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0