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VertexTextureCoordinate.Float Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Constructs bit patterns that are used to identify texture coordinate floating-point formats within a flexible vertex format description.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Function Float As VertexFormats
'Usage
Dim returnValue As VertexFormats

returnValue = VertexTextureCoordinate.Float()
public static VertexFormats Float()
public:
static VertexFormats Float()
static member Float : unit -> VertexFormats 

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.VertexFormats
One or more VertexFormats flags that indicate the texture coordinate.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

VertexTextureCoordinate Class

VertexTextureCoordinate Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace