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The latest version of this topic can be found at auto_handle::release.
Releases the object from auto_handle management.
Syntax
_element_type ^ release();
Return Value
The released object.
Example
// msl_auto_handle_release.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {
Console::WriteLine( "ClassA constructor: " + m_s );
}
~ClassA() {
Console::WriteLine( "ClassA destructor: " + m_s );
}
void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
int main()
{
ClassA^ a;
// create a new scope:
{
auto_handle<ClassA> agc1 = gcnew ClassA( "first" );
auto_handle<ClassA> agc2 = gcnew ClassA( "second" );
a = agc1.release();
}
// agc1 and agc2 go out of scope here
a->PrintHello();
Console::WriteLine( "done" );
}
ClassA constructor: first
ClassA constructor: second
ClassA destructor: second
Hello from first A!
done
Requirements
Header file <msclr\auto_handle.h>
Namespace msclr
See Also
auto_handle Members
auto_handle::~auto_handle
auto_handle::reset