save Method
This topic documents a feature of Binary Behaviors, which are obsolete as of Internet Explorer 10.
Saves an object participating in userData persistence to a UserData store.
Syntax
userData.save(sStoreName)
Parameters
sStoreName Required. A String that specifies the arbitrary name assigned to a persistent object in a UserData store.
Return Value
No return value.
Remarks
The save method writes information to a UserData store. You can determine access to a UserData store by specifying a path in the immediate directory tree between the document root and the current folder. For example, if you save the UserData store in the /private/ folder, a document located in the /public/ folder cannot access the UserData store.
This method requires an object participating in userData persistence, where that object has an ID and a class name equal to the specified persistence behavior.
Example
This example uses the save method to save an object participating in userData persistence to a UserData store.
<HEAD> <STYLE> .userData {behavior:url(#default#userdata);} </STYLE> <SCRIPT> function fnLoad(){ oPersistInput.load("oDataStore"); oPersistInput.value=oPersistInput.getAttribute("sPersistAttr"); } function fnSave(){ oPersistInput.setAttribute("sPersistAttr",oPersistInput.value); oPersistInput.save("oDataStore"); } </SCRIPT> </HEAD> <BODY > <INPUT type=text class=userData id=oPersistInput> <INPUT type=button value="Load Attribute" onclick="fnLoad()"> <INPUT type=button value="Save Attribute" onclick="fnSave()"> </BODY>
Code example: https://samples.msdn.microsoft.com/workshop/samples/author/persistence/save_1.htm
Applies To
userData
See Also
Introduction to DHTML Behaviors, Introduction to Persistence