GamutShellTriangle
Contains three vertex indices for accessing a vertex buffer.
typedef struct _GamutShellTriangle {
UINT aVertexIndex[3];
} GamutShellTriangle;
Members
- aVertexIndex
An array of three vertex indices that are used for accessing a vertex buffer.
Requirements
** Windows Vista:** Included in Windows Vista and later.
** Header:** Declared in WcsPlugIn.h.
See Also
Basic Color Management Concepts, Windows Color System Schemas and Algorithms, Structures