IWMSPublishingPointCurrentCounters.ConnectedPlayers (C#)
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IWMSPublishingPointCurrentCounters.ConnectedPlayers (C#)
The ConnectedPlayers property retrieves the total number of players connected directly to the publishing point.
Syntax
int = IWMSPublishingPointCurrentCounters.ConnectedPlayers;
Property Value
int containing the total number of connected players.
Remarks
This property is read-only. This count of players represents each client's session, not its physical connection to the server. When a client is disconnected from the server unexpectedly, the client will attempt to reconnect to the server. When this occurs, the server will not decrement this counter until a player's session times out.
Example Code
using Microsoft.WindowsMediaServices.Interop; using System.Runtime.InteropServices; // Declare variables. WMSServer Server; IWMSPublishingPoints PubPoints; IWMSPublishingPoint PubPoint; IWMSPublishingPointCurrentCounters CurrentCounters; int iValue; try { // Create a new WMSServer object. Server = new WMSServerClass(); // Retrieve the IWMSPublishingPoints object. PubPoints = Server.PublishingPoints; // Retrieve information about each publishing point. for (int i = 0; i < PubPoints.Count; i++) { PubPoint = PubPoints[i]; // Retrieve a pointer to a list of current statistics // for the publishing point. CurrentCounters = PubPoint.CurrentCounters; // Retrieve the current number of connected players. iValue = CurrentCounters.ConnectedPlayers; } } catch (COMException comExc) { // TODO: Handle COM exceptions. } catch (Exception e) { // TODO: Handle exceptions. }
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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