IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth (C#)
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IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth (C#)
The PlayerAllocatedBandwidth property retrieves the maximum bandwidth, in Kbps, that has been allocated to player connections.
Syntax
int = IWMSPublishingPointPeakCounters.PlayerAllocatedBandwidth;
Property Value
int value containing the maximum allocated bandwidth, in Kbps.
Remarks
This property is read-only. You can reset this property ** to the current value by calling the IWMSPublishingPointPeakCounters.Reset method.
Example Code
using Microsoft.WindowsMediaServices.Interop; using System.Runtime.InteropServices; // Declare variables. WMSServer Server; IWMSPublishingPoints PubPoints; IWMSPublishingPoint PubPoint; IWMSPublishingPointPeakCounters PeakCounters; int iValue; try { // Create a new WMSServer object. Server = new WMSServerClass(); // Retrieve the IWMSPublishingPoints object. PubPoints = Server.PublishingPoints; // Retrieve information about each publishing point. for (int i = 0; i < PubPoints.Count; i++) { PubPoint = PubPoints[i]; // Retrieve a pointer to a list of peak statistics // for the publishing point. PeakCounters = PubPoint.PeakCounters; // Retrieve the peak bandwidth used by client connections. iValue = PeakCounters.PlayerAllocatedBandwidth; } } catch (COMException comExc) { // TODO: Handle COM exceptions. } catch (Exception e) { // TODO: Handle exceptions. }
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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