IWMSPlayers Interface
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IWMSPlayers Interface
The IWMSPlayers Interface contains a collection of players that are connected to the server. Each player is associated with an IWMSPlayer interface. You can use the IWMSPlayer interface to retrieve properties for a specific player.
In addition to the methods inherited from IDispatch, the IWMSPlayers interface exposes the following methods.
Method | Description |
get_Count | Retrieves the number of IWMSPlayer interfaces that are contained in the IWMSPlayers collection. |
get_Item | Retrieves a specific IWMSPlayer interface from the IWMSPlayers collection. |
get_length | Retrieves the number of IWMSPlayer interfaces that are contained in the IWMSPlayers collection. This method is provided for JScript compatibility. |
Refresh | Updates the list of IWMSPlayer interfaces in the IWMSPlayers collection to reflect the connected players. |
Remove | Disconnects a specific player from the server and removes it from the IWMSPlayers collection. |
RemoveAll | Disconnects all players from the server and removes them from the IWMSPlayers collection. |
Example Code
The following example illustrates how to retrieve a pointer to an IWMSPlayers interface.
#include <windows.h> #include "wmsserver.h" // Declare variables and interfaces. IWMSServer *pServer; IWMSPlayers *pPlayers; HRESULT hr; // Initialize the COM library and retrieve a pointer // to an IWMSServer interface. hr = CoInitialize(NULL); hr = CoCreateInstance(CLSID_WMSServer, NULL, CLSCTX_ALL, IID_IWMSServer, (void **)&pServer); if (FAILED(hr)) goto EXIT; // Retrieve a pointer to an IWMSPlayers interface. hr = pServer->get_Players(&pPlayers); if (FAILED(hr)) goto EXIT; EXIT: // TODO: Release temporary COM objects and uninitialize COM.
See Also
- IWMSPlayer Interface
- IWMSPublishingPoint Interface
- IWMSServer Interface
- Server Object Model Interfaces (C++)
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