IWMSPublishingPointLimits::get_ConnectedPlayers
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IWMSPublishingPointLimits::get_ConnectedPlayers
The get_ConnectedPlayers method retrieves the largest number of players that can be simultaneously connected to the publishing point.
Syntax
HRESULT get_ConnectedPlayers( long* pVal );
Parameters
pVal
[out] Pointer to a long containing the maximum number of connected players.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_POINTER | 0x80004003 | Indicates that pVal is a NULL pointer argument. |
Remarks
By default, the parameter is –1, indicating that there is no limit on the number of connected players.
Example Code
EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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