IWMSPublishingPointLimits::put_PlayerCacheDeliveryRate
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IWMSPublishingPointLimits::put_PlayerCacheDeliveryRate
The put_PlayerCacheDeliveryRate method specifies the maximum content-delivery rate that a player can request.
Syntax
HRESULT put_PlayerCacheDeliveryRate( long Val );
Parameters
Val
[in] Pointer to a long containing the maximum permitted rate at which a player can request that content be delivered to its cache. A value of 1,000 means normal speed. A value of 1,500 means 1.5 times normal speed.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_INVALIDARG | 0x80070057 | Indicates that newVal is an invalid argument. |
Remarks
This value determines how much faster than the encoded bit rate the server is allowed to stream content to a player's cache for opportunistic streaming. Opportunistic streaming allows a player to cache additional data whenever the bandwidth of the connection exceeds the encoded bit rate of the on-demand content. This allows the player to minimize the effects of temporary reductions in network throughput. The default value is 5000, meaning content can be delivered at 5 times the encoded bit rate.
Example Code
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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