IWMSServerLimits::get_PlayerInactivityTimeout
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IWMSServerLimits::get_PlayerInactivityTimeout
The get_PlayerInactivityTimeout method retrieves the maximum length of time that a player is permitted to remain connected without receiving streamed content.
Syntax
HRESULT get_PlayerInactivityTimeout( long* pVal );
Parameters
pVal
[out] Pointer to a long containing the permitted connection time in seconds.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_POINTER | 0x80004003 | Indicates that pVal is a NULL pointer argument. |
Remarks
This property applies only to new connections. Existing connections are controlled by the inactivity time-out specified when they connected. If the parameter is –1, there is no time-out limit. By default, the value of the parameter is 86,400 seconds (24 hours). The value zero is not valid for the pVal parameter.
Example Code
EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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