IWMSServerLimits.ConnectedPlayers (Visual Basic .NET)
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IWMSServerLimits.ConnectedPlayers (Visual Basic .NET)
The ConnectedPlayers property specifies and retrieves the largest number of players that can be simultaneously connected to the server.
Syntax
IWMSServerLimits .ConnectedPlayers = Integer Integer = IWMSServerLimits.ConnectedPlayers
Property Value
Integer containing the number of player connections permitted. If the value of the property is –1, there is no limit on the number of permitted player connections.
If this property fails, it returns an error number.
Number | Description |
0x80070057 | Integer is an invalid argument. |
Remarks
A player can bypass this limit by identifying itself as a distribution server. Therefore, it is recommended that you also use the IWMSServerLimits.OutgoingDistributionConnections property to specify the maximum number of distribution servers that can connect. A player can identify itself as a distribution server by changing its user agent. For more information about user agents, see Identifying a Cache Proxy Server.
Example Code
Imports Microsoft.WindowsMediaServices.Interop Imports System.Runtime.InteropServices Private Sub GetSetPlayerLimit() ' Declare variables. Dim Server As WMSServer Dim Limits As IWMSServerLimits Dim iValue As Integer Try ' Create the WMSServer object. Server = New WMSServer() ' Retrieve the IWMSServerLimits object for the server. Limits = Server.Limits ' Retrieve the limit for concurrently connected clients. iValue = Limits.ConnectedPlayers ' Set the limit for concurrently connected clients. Limits.ConnectedPlayers = 20 Catch excCom As COMException ' TODO: Handle COM exceptions. Catch exc As Exception ' TODO: Handle errors. Finally ' TODO: Clean-up code goes here. End Try End Sub
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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