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Containts constants for reverberation presets for an Interactive3DLevel2ReverbEffect object.
Definition
Visual Basic Public Enum EffectsEnvironmentPreset C# public enum EffectsEnvironmentPreset C++ public enum class EffectsEnvironmentPreset JScript public enum EffectsEnvironmentPreset
Members
Member Value Description Plate 29 Simulates a classic plate reverb. LargeHall 28 Simulates the reverberation of a long hall. MediumHall 27 Simulates the reverberation of being in a medium hall. LargeRoom 26 Simulates the reverberation of being in a large room. MediumRoom 25 Simulates the reverberation of being in a medium room. SmallRoom 24 Simulates the reverberation of being in a small room. UnderWater 23 Simulates the reverberation of being underwater. SewerPipe 22 Simulates the reverberation of being in a sewer pipe. ParkingLot 21 Simulates the reverberation of being in a parking lot. Plain 20 Simulates the reverberation of being on a plain. Quarry 19 Simulates the reverberation of being in a quarry. Mountains 18 Simulates the reverberation of being in the mountains. City 17 Simulates the reverberation of being in a city. Forest 16 Simulates the reverberation of being in a forest. Alley 15 Simulates the reverberation of being in an alley StoneCorridor 14 Simulates the reverberation of being in a stone corridor. Hallway 13 Simulates the reverberation of being in a normal hallway. CarpetedHallway 12 Simulates the reverberation of being in a hallway with carpet. Hangar 11 Simulates the reverberation of being in a hangar. Arena 10 Simulates the reverberation of being in an arena. Cave 9 Simulates the reverberation of being in a cave. ConcertHall 8 Simulates the reverberation of being in a concert hall. Auditorium 7 Simulates the reverberation of being in an auditorium. StoneRoom 6 Simulates the reverberation of being in a room made of stone. Livingroom 5 Simulates the reverberation of being in a living room. Bathroom 4 Simulates the reverberation of being in a bathroom. Room 3 Simulates the reverberation of being in a normal room. PaddedCell 2 Simulates the reverberation of being in a padded room. Generic 1 Preset uses generic settings. Default 0 Preset uses default settings.
Enumeration Information
Namespace Microsoft.DirectX.DirectSound Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll) Strong Name Microsoft.DirectX.DirectSound, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
See Also