SecondaryBuffer.GetEffects Method ()

How Do I...?

  • Use Effect Parameters

Retrieves a Microsoft DirectSound effect object or objects from a SecondaryBuffer object.

Overload List

public object GetEffects(int);
public object[] GetEffects(int, int);

Remarks

Exceptions

ArgumentExceptionLeave Site

An invalid parameter was passed to the called method.

ControlUnavailableException

The buffer control (volume, pan, and so on) requested by the caller is not available. Controls must be specified when the buffer is created.

ObjectNotFoundException

The requested object was not found.

SoundException

Root exception type for all DirectSound exceptions. Derives from DirectXException.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.

              [C#]
              

//Retrieve the effects object and
//the effect param sturctures and edit parameters.
EchoEffect echo = (EchoEffect)buffer.GetEffects(0);
EffectsEcho echo_params = echo.AllParameters;

echo_params.LeftDelay = 250.0f;
echo_params.RightDelay = 100.0f;
echo_params.Feedback = 85.0f;
echo_params.PanDelay = 1;
echo_params.WetDryMix = 50.0f;

ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1);
EffectsChorus chorus_params = chorus.AllParameters;

chorus_params.Delay = 15.0f;
chorus_params.Depth = ChorusEffect.DepthMax;
chorus_params.Phase = ChorusEffect.PhaseNegative90;
chorus_params.Waveform = ChorusEffect.WaveSin;
chorus_params.WetDryMix = 50.0f;

//Set the new parameters and play the buffer.
echo.AllParameters = echo_params;
chorus.AllParameters = chorus_params;
buffer.Play(0,BufferPlayFlags.Default);

See Also