DSoundHelper.StandardCompressorGuid Field (Microsoft.DirectX.DirectSound)
How Do I...?
- Add Effects to a SecondaryBuffer Object
Retrieves the globally unique identifier (GUID) class identifier for the compressor effect.
Definition
Visual Basic Public Shared StandardCompressorGuid As Guid C# public static Guid StandardCompressorGuid; C++ public: static Guid StandardCompressorGuid; JScript public static var StandardCompressorGuid : Guid
Field Value
System.Guid
Returns the GUID class identifier for the compressor effect.This field is read-only.
Remarks
This GUID is used by the EffectDescription structure to set the compressor effect to a SecondaryBuffer object.
How Do I...?
Add Effects to a SecondaryBuffer Object
This C# example demonstrates how to add effect objects to a SecondaryBuffer object.
[C#] //Create and setup the sound device. Device dev = new Device(); dev.SetCooperativeLevel(this,CooperativeLevel.Normal); //Create and setup the buffer description. BufferDescription buffer_desc = new BufferDescription(); buffer_desc.ControlEffects = true; //this has to be true to use effects. buffer_desc.GlobalFocus = true; //play sound even if application loses focus. //Create and setup the buffer for playing the sound. SecondaryBuffer buffer = new SecondaryBuffer( @"C:\WINDOWS\Media\ding.wav", buffer_desc, dev); //Create an array of effects descriptions, //set the effect objects to echo and chorus and //set it in the buffer. EffectDescription[] effects = new EffectDescription[2]; effects[0].GuidEffectClass = DSoundHelper.StandardEchoGuid; effects[1].GuidEffectClass = DSoundHelper.StandardChorusGuid; buffer.SetEffects(effects); //Play Buffer. buffer.Play(0,BufferPlayFlags.Default);