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CustomVertex.PositionNormalTextured.PositionNormalTextured(Single,Single,Single,Single,Single,Single,Single,Single) Constructor (Microsoft.DirectX.Direct3D)

Initializes a new instance of the CustomVertex.PositionNormalTextured class.

Definition

Visual Basic Public Sub New( _
    ByVal xvalue As Single, _
    ByVal yvalue As Single, _
    ByVal zvalue As Single, _
    ByVal nxvalue As Single, _
    ByVal nyvalue As Single, _
    ByVal nzvalue As Single, _
    ByVal u As Single, _
    ByVal v As Single _
)
C# public PositionNormalTextured(
    float xvalue,
    float yvalue,
    float zvalue,
    float nxvalue,
    float nyvalue,
    float nzvalue,
    float u,
    float v
);
C++ public:
 PositionNormalTextured(
    float xvalue,
    float yvalue,
    float zvalue,
    float nxvalue,
    float nyvalue,
    float nzvalue,
    float u,
    float v
);
JScript public function PositionNormalTextured(
    xvalue : float,
    yvalue : float,
    zvalue : float,
    nxvalue : float,
    nyvalue : float,
    nzvalue : float,
    u : float,
    v : float
);

Parameters

xvalue System.Single
Floating-point value that represents the x coordinate of the position.
yvalue System.Single
Floating-point value that represents the y coordinate of the position.
zvalue System.Single
Floating-point value that represents the z coordinate of the position.
nxvalue System.Single
Floating-point value that represents the nx coordinate of the vertex normal.
nyvalue System.Single
Floating-point value that represents the ny coordinate of the vertex normal.
nzvalue System.Single
Floating-point value that represents the nz coordinate of the vertex normal.
u System.Single
Floating-point value that represents the u component of the texture coordinate.
v System.Single
Floating-point value that represents the v component of the texture coordinate.