VertexShader Class (Microsoft.DirectX.Direct3D)

Encapsulates the functionality of a vertex shader.

Definition

Visual Basic Public Class VertexShader
    Inherits MarshalByRefObjectLeave Site
    Implements IDisposableLeave Site
C# public class VertexShader : MarshalByRefObjectLeave Site, IDisposableLeave Site
C++ public ref class VertexShader : MarshalByRefObjectLeave Site, IDisposableLeave Site
JScript public class VertexShader extends MarshalByRefObjectLeave Site implements IDisposableLeave Site

Members Table

The following table lists the members exposed by the object.

Events

Event Description
Disposing Occurs when the Dispose method is called or when the VertexShader object is finalized and collected by the garbage collector of the .NET common language runtime.

Methods

Method Description
Dispose Immediately releases the unmanaged resources used by the VertexShader object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the VertexShader object to free resources before it is destroyed by the garbage collector.
GetFunction Retrieves an array that contains shader data.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the Microsoft.DirectX.Direct3D.VertexShader.Disposing event when called from within a derived class.
UpdateUnmanagedPointer Updates the unmanaged pointer for this VertexShader object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
VertexShader Initializes a new instance of the VertexShader class.

Properties

Property Description
Device Retrieves the Microsoft Direct3D device associated with a vertex shader object.
Disposed Gets a value that indicates whether the object is disposed.
UnmanagedComPointer Returns the unmanaged Component Object Model (COM) IDirect3DVertexShader9 interface pointer.

Inheritance Hierarchy

ObjectLeave Site

MarshalByRefObjectLeave Site

VertexShader

Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492