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TextureLoader.FromStream Method ()

Creates a texture from a file in memory.

Overload List

public static Texture FromStream(Device, Stream);
public static Texture FromStream(Device, Stream, int);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation, out PaletteEntry);
public static Texture FromStream(Device, Stream, int, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, ref ImageInformation);
public static Texture FromStream(Device, Stream, int, int, int, Usage, Format, Pool, Filter, Filter, int, out PaletteEntry);

Remarks

This method supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

NotAvailableException

This device does not support the queried technique.

OutOfVideoMemoryException

Microsoft Direct3D does not have enough display memory to perform the operation.

OutOfMemoryExceptionLeave Site

Direct3D could not allocate sufficient memory to complete the call.

See Also