TextureGutterHelper.GetGutterMap(Byte[]) Method (Microsoft.DirectX.Direct3D)
Receives a texel class value that indicates texel class according to each texel's location.
Definition
Visual Basic Public Sub GetGutterMap( _
ByVal gutterData() As Byte _
)C# public void GetGutterMap(
byte[] gutterData
);C++ public:
void GetGutterMap(
array<unsigned char>^ gutterData
);JScript public function GetGutterMap(
gutterData : byte[]
);
Parameters
gutterData System.Byte[]
A Byte array that receives the texel class.
Remarks
Possible texel classes are as follows:
Texel Class Texel Location 0 Invalid point; texel will not be used. 1 Inside triangle. 2 Inside gutter. 4 Inside gutter; texel will be evaluated as a full sample in the ApplyGutters method. There is no texel class 3.
The application must allocate and manage gutterData, with size given by:
size = texture width * texture height * sizeof(BYTE)
Texture width and height are obtained from the TextureGutterHelper.Width and TextureGutterHelper.Height properties.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also