TextureGutterHelper.SetTexelMap(Vector2[]) Method (Microsoft.DirectX.Direct3D)
Sets the (u, v) texture coordinates of each texel.
Definition
Visual Basic Public Sub SetTexelMap( _
ByVal texelData() As Vector2 _
)C# public void SetTexelMap(
Vector2[] texelData
);C++ public:
void SetTexelMap(
array<Vector2>^ texelData
);JScript public function SetTexelMap(
texelData : Vector2[]
);
Parameters
texelData Microsoft.DirectX.Vector2[]
An array of Vector2 objects that contain the location in pixel (u, v) texture coordinates where each texel is located.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also