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Disassembles a shader.
Overload List
public static string DisassembleShader(GraphicsStream, bool, string); public static string DisassembleShader(int, bool, string); public static string DisassembleShader(int[], bool, string);
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
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