RenderStateManager.Wrap11 Property (Microsoft.DirectX.Direct3D)
Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Definition
Visual Basic Public Property Wrap11 As WrapCoordinates C# public WrapCoordinates Wrap11 { get; set; } C++ public:
property WrapCoordinates Wrap11 {
WrapCoordinates get();
void set(WrapCoordinates value);
}JScript public function get Wrap11() : WrapCoordinates
public function set Wrap11(WrapCoordinates);
Property Value
Microsoft.DirectX.Direct3D.WrapCoordinates
Combination of values from the WrapCoordinates enumeration to set or retrieve.This property is read/write.
Remarks
The default value for this render state is 0 (wrapping disabled in all directions).
Valid values for this render state can be any combination of WrapCoordinates.Zero (or Wrap.U), WrapCoordinates.One (or Wrap.V), WrapCoordinates.Two (or Wrap.W), and WrapCoordinates.Three. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.