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Creates a mesh from a control patch mesh.
Definition
Visual Basic Public Sub New( _
ByVal unmanagedObject As IntPtr_
)C# public PatchMesh(
IntPtrunmanagedObject
);C++ public:
PatchMesh(
IntPtrunmanagedObject
);JScript public function PatchMesh(
unmanagedObject : IntPtr
);
Parameters
unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) ID3DXPatchMesh interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.
Remarks
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.
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