D3DLIGHTTYPE
This enumeration defines the light type.
typedef enum _D3DLIGHTTYPE {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
Constants
- D3DLIGHT_POINT
Light is a point source. The light has a position in space and radiates light in all directions. - D3DLIGHT_SPOT
Not supported in Windows CE. - D3DLIGHT_DIRECTIONAL
Light is a directional source. This is equivalent to using a point light source at an infinite distance. - D3DLIGHT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Directional lights are slightly faster than point light sources, but point lights look a little better.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Last updated on Thursday, April 08, 2004
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