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D3DMULTISAMPLE_TYPE

This enumeration defines levels of full-scene multisampling that the device can apply.

typedef enum _D3DMULTISAMPLE_TYPE {
  D3DMULTISAMPLE_NONE = 0,
  D3DMULTISAMPLE_2_SAMPLES = 2,
  D3DMULTISAMPLE_3_SAMPLES = 3,
  D3DMULTISAMPLE_4_SAMPLES = 4,
  D3DMULTISAMPLE_5_SAMPLES = 5,
  D3DMULTISAMPLE_6_SAMPLES = 6,
  D3DMULTISAMPLE_7_SAMPLES = 7,
  D3DMULTISAMPLE_8_SAMPLES = 8,
  D3DMULTISAMPLE_9_SAMPLES = 9,
  D3DMULTISAMPLE_10_SAMPLES = 10,
  D3DMULTISAMPLE_11_SAMPLES = 11,
  D3DMULTISAMPLE_12_SAMPLES = 12,
  D3DMULTISAMPLE_13_SAMPLES = 13,
  D3DMULTISAMPLE_14_SAMPLES = 14,
  D3DMULTISAMPLE_15_SAMPLES = 15,
  D3DMULTISAMPLE_16_SAMPLES = 16,
  D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;

Constants

  • D3DMULTISAMPLE_NONE
    No level of full-scene multisampling is available.
  • D3DMULTISAMPLE_2_SAMPLES through D3DMULTISAMPLE_16_SAMPLES
    The level of full-scene multisampling available.
  • D3DMULTISAMPLE_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.

Remarks

In addition to enabling full-scene multisampling at IDirect3DDevice8::Reset time, there will be render states that turn various aspects on and off at fine-grained levels.

Multisampling is valid only on a swap chain that is being created or reset with the D3DSWAPEFFECT_DISCARD swap effect.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

IDirect3D8::CheckDeviceMultiSampleType | IDirect3DDevice8::CreateDepthStencilSurface | IDirect3DDevice8::CreateRenderTarget | D3DPRESENT_PARAMETERS | D3DSURFACE_DESC

 Last updated on Thursday, April 08, 2004

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