D3DRESOURCETYPE
This enumeration defines resource types.
typedef enum _D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
Constants
- D3DRTYPE_SURFACE
Surface resource. - D3DRTYPE_VOLUME
Volume resource. - D3DRTYPE_TEXTURE
Texture resource. - D3DRTYPE_VOLUMETEXTURE
Not supported in Windows CE. - D3DRTYPE_CUBETEXTURE
Cube texture resource. - D3DRTYPE_VERTEXBUFFER
Vertex buffer resource. - D3DRTYPE_INDEXBUFFER
Index buffer resource. - D3DRTYPE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Last updated on Thursday, April 08, 2004
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