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D3DTEXTUREADDRESS

This enumeration defines constants that describe the supported texture-addressing modes.

typedef enum _D3DTEXTUREADDRESS {
  D3DTADDRESS_WRAP = 1,
  D3DTADDRESS_MIRROR = 2,
  D3DTADDRESS_CLAMP = 3,
  D3DTADDRESS_BORDER = 4,
  D3DTADDRESS_MIRRORONCE = 5,
  D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;

Constants

  • D3DTADDRESS_WRAP
    Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
  • D3DTADDRESS_MIRROR
    Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
  • D3DTADDRESS_CLAMP
    Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
  • D3DTADDRESS_BORDER
    Texture coordinates outside the range [0.0, 1.0] are set to the border color.
  • D3DTADDRESS_MIRRORONCE
    Similar to D3DTADDRESS_MIRROR and D3DTADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.
  • D3DTADDRESS_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

D3DTEXTURESTAGESTATETYPE

 Last updated on Thursday, April 08, 2004

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