D3DTEXTURETRANSFORMFLAGS
This enumeration defines texture-stage state values.
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;
Constants
- D3DTTFF_DISABLE
Texture coordinates are passed directly to the rasterizer. - D3DTTFF_COUNT1
The rasterizer should expect 1-D texture coordinates. - D3DTTFF_COUNT2
The rasterizer should expect 2-D texture coordinates. - D3DTTFF_COUNT3
The rasterizer should expect 3-D texture coordinates. - D3DTTFF_COUNT4
The rasterizer should expect 4-D texture coordinates. - D3DTTFF_PROJECTED
The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates is divided by the third coordinate before being passed to the rasterizer. - D3DTTFF_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
These flags are used to set the value of the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state for the D3DTEXTURESTAGESTATETYPE enumerated type.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Last updated on Thursday, April 08, 2004
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