D3DTS_WORLDMATRIX
This macro maps indices in the range 0 through 255 to the corresponding transform states.
D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
Parameters
- index
Index value in the range 0 through 255.
Remarks
Transform states in the range 256 through 511 are reserved to store up to 256 matrices that can be indexed using 8-bit indices.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Direct3D Macros | IDirect3DDevice8::SetTransform
Last updated on Thursday, April 08, 2004
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