D3DXMatrixLookAtLH
This function builds a left-handed, look-at matrix.
D3DXMATRIX* D3DXMatrixLookAtLH(
D3DXMATRIX* pOut,
CONST D3DXVECTOR3* pEye,
CONST D3DXVECTOR3* pAt,
CONST D3DXVECTOR3* pUp
);
Parameters
- pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation. - pEye
[in] Pointer to the D3DXVECTOR3 structure that defines the eye point. This value is used in translation. - pAt
[in] Pointer to the D3DXVECTOR3 structure that defines the camera look-at target. - pUp
[in] Pointer to the D3DXVECTOR3 structure that defines the current world's up, usually [0, 1, 0].
Return Values
Pointer to a D3DXMATRIX structure that is a left-handed, look-at matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAtLH function can be used as a parameter for another function.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
Link Library: D3dx8.lib.
See Also
Last updated on Thursday, April 08, 2004
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