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D3DXMATRIX Extensions

This structure supplies the following operator overloads and type casts for D3DXMATRIX structures.

#ifdef __cplusplus
typedef struct D3DXMATRIX : public D3DMATRIX
{
public:
  D3DXMATRIX() {};
  D3DXMATRIX( CONST FLOAT * );
  D3DXMATRIX( CONST D3DMATRIX& );
  D3DXMATRIX( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
 FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
 FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
 FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );


  // access grants
  FLOAT& operator () ( UINT Row, UINT Col );
  FLOAT  operator () ( UINT Row, UINT Col ) const;

  // casting operators
  operator FLOAT* ();
  operator CONST FLOAT* () const;

  // assignment operators
  D3DXMATRIX& operator *= ( CONST D3DXMATRIX& );
  D3DXMATRIX& operator += ( CONST D3DXMATRIX& );
  D3DXMATRIX& operator -= ( CONST D3DXMATRIX& );
  D3DXMATRIX& operator *= ( FLOAT );
  D3DXMATRIX& operator /= ( FLOAT );

  // unary operators
  D3DXMATRIX operator + () const;
  D3DXMATRIX operator - () const;

  // binary operators
  D3DXMATRIX operator * ( CONST D3DXMATRIX& ) const;
  D3DXMATRIX operator + ( CONST D3DXMATRIX& ) const;
  D3DXMATRIX operator - ( CONST D3DXMATRIX& ) const;
  D3DXMATRIX operator * ( FLOAT ) const;
  D3DXMATRIX operator / ( FLOAT ) const;

  friend D3DXMATRIX operator * ( FLOAT, CONST D3DXMATRIX& );

  BOOL operator == ( CONST D3DXMATRIX& ) const;
  BOOL operator != ( CONST D3DXMATRIX& ) const;

} D3DXMATRIX, *LPD3DXMATRIX;

#else //!__cplusplus

Members

None.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.

See Also

Direct3DX Structures | C++ Specific Features

 Last updated on Thursday, April 08, 2004

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