D3DXVECTOR4
This structure describes a vector in four-dimensional (4-D) space.
typedef struct D3DXVECTOR4 {
FLOAT x, y, z, w;
} D3DXVECTOR4;
Members
- x
The x component. - y
The y component. - z
The z component. - w
The w component.
Remarks
C++ programmers can take advantage of operator overloading and type casting. The C++ implementation of the D3DXVECTOR4 structure implements overloaded constructors and overloaded assignment, unary and binary (including equality) operators. For more information, see C++ Specific Features.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dx8math.h.
See Also
Direct3DX Structures | D3DXVECTOR4 Extensions
Last updated on Thursday, April 08, 2004
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