Fog Color
Fog color for both pixel and vertex fog is set through the D3DRS_FOGCOLOR render state. The render state values can be any RGB color, specified as an RGBA color; the alpha component is ignored.
The following C++ code example sets the fog color to white.
/* For this example, the d3dDevice variable is
* a valid pointer to an IDirect3DDevice8 interface.
*/
HRESULT hr;
hr = d3dDevice->SetRenderState(
D3DRS_FOGCOLOR,
0x00FFFFFF); // Highest 8 bits are not used.
if(FAILED(hr))
return hr;
See Also
Last updated on Thursday, April 08, 2004
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