Geometry.ComputeBoundingBox(Array,VertexFormats,Vector3,Vector3) Method (Microsoft.DirectX.Direct3D)
Computes a coordinate axis-oriented bounding box.
Definition
Visual Basic Public Shared Sub ComputeBoundingBox( _
ByVal pointsFvf As Array, _
ByVal vertexFormat As VertexFormats, _
ByRef min As Vector3, _
ByRef max As Vector3 _
)C# public static void ComputeBoundingBox(
Array pointsFvf,
VertexFormats vertexFormat,
out Vector3 min,
out Vector3 max
);C++ public:
static void ComputeBoundingBox(
Array^ pointsFvf,
VertexFormats vertexFormat,
[Out] Vector3% min,
[Out] Vector3% max
);JScript public static function ComputeBoundingBox(
pointsFvf : Array,
vertexFormat : VertexFormats,
min : Vector3,
max : Vector3
);
Parameters
pointsFvf System.Array
Array that contains the points around which the bounding box is constructed.vertexFormat Microsoft.DirectX.Direct3D.VertexFormats
A VertexFormats object that specifies the format of the vertices that are passed in.min Microsoft.DirectX.Vector3
A Vector3 structure that describes the returned lower-left corner of the bounding box.max Microsoft.DirectX.Vector3
A Vector3 structure that describes the returned upper-right corner of the bounding box.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.