Geometry.ComputeBoundingBox(GraphicsStream,Int32,Int32,Vector3,Vector3) Method (Microsoft.DirectX.Direct3D)
Computes a coordinate axis-oriented bounding box.
Definition
Visual Basic Public Shared Sub ComputeBoundingBox( _
ByVal pointsFvf As GraphicsStream, _
ByVal numVertices As Integer, _
ByVal strideSize As Integer, _
ByRef min As Vector3, _
ByRef max As Vector3 _
)C# public static void ComputeBoundingBox(
GraphicsStream pointsFvf,
int numVertices,
int strideSize,
out Vector3 min,
out Vector3 max
);C++ public:
static void ComputeBoundingBox(
GraphicsStream^ pointsFvf,
int numVertices,
int strideSize,
[Out] Vector3% min,
[Out] Vector3% max
);JScript public static function ComputeBoundingBox(
pointsFvf : GraphicsStream,
numVertices : int,
strideSize : int,
min : Vector3,
max : Vector3
);
Parameters
pointsFvf Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the points around which the bounding box is constructed.numVertices System.Int32
Number of vertices.strideSize System.Int32
min Microsoft.DirectX.Vector3
A Vector3 structure that describes the returned lower-left corner of the bounding box.max Microsoft.DirectX.Vector3
A Vector3 structure that describes the returned upper-right corner of the bounding box.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.