IDirect3DDevice8::GetStreamSource
This method retrieves a vertex buffer bound to the specified data stream.
HRESULT GetStreamSource(
UINT StreamNumber,
IDirect3DVertexBuffer8** ppStreamData,
UINT* pStride
);
Parameters
- StreamNumber
[in] Specifies the data stream, in the range from 0 to the maximum number of streams - 1. - ppStreamData
[in, out] Address of a pointer to an IDirect3DVertexBuffer8 interface, representing the returned vertex buffer bound to the specified data stream. - pStride
[in, out] Pointer to a returned stride of the component, in bytes. See Remarks.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A stream is defined as a uniform array of component data, where each component consists of one or more elements representing a single entity such as position, normal, color, and so on.
Calling this method will increase the internal reference count on the IDirect3DVertexBuffer8 interface. Failure to call IUnknown::Release when finished using this IDirect3DVertexBuffer8 interface results in a memory leak.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DVertexBuffer8 | IDirect3DDevice8::SetStreamSource | IUnknown::Release | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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