IDirect3DDevice8::GetTextureStageState
This method retrieves a state value for an assigned texture.
HRESULT GetTextureStageState(
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD* pValue
);
Parameters
- Stage
[in] Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7. - Type
[in] Texture state to retrieve. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type. - pValue
[out, retval] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
D3DTEXTURESTAGESTATETYPE | IDirect3DDevice8::GetTexture | IDirect3DDevice8::SetTexture | IDirect3DDevice8::SetTextureStageState | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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