IDirect3DDevice8::GetVertexShader
This method retrieves the currently set vertex shader.
HRESULT GetVertexShader(
DWORD* pHandle
);
Parameters
- pHandle
[out, retval] Pointer to a vertex shader handle, representing the returned vertex shader.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if pHandle is invalid.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::SetVertexShader | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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