IDirect3DDevice8::ResourceManagerDiscardBytes
This method invokes the resource manager to free memory.
HRESULT ResourceManagerDiscardBytes(
DWORD Bytes
);
Parameters
- Bytes
[in] The number of target bytes to discard. If zero, then the resource manager should discard all bytes.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
The resource manager frees up memory allocations until the number of target bytes is reached. The resource manager follows a least-recently-used (LRU) priority technique.
Note that the number of bytes freed are not guaranteed to be contiguous. Therefore you might not be able to create a resource that takes the number of bytes specified in Bytes after calling this method.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
Last updated on Thursday, April 08, 2004
© 1992-2003 Microsoft Corporation. All rights reserved.