IDirect3DResource8::GetPriority

This method retrieves the priority for this resource.

DWORD GetPriority();

Parameters

None.

Return Values

Returns a DWORD value, indicating the priority of the resource.

Remarks

GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.

Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.

This method applies to the following interfaces, which inherit from IDirect3DResource8.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DResource8::SetPriority | IDirect3DResource8

 Last updated on Thursday, April 08, 2004

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