DirectDraw Display Driver Creation
The following topics outline the steps required to build a working DirectDraw display driver quickly.
- DirectDraw Display Driver Preparation guides you to information that you will need to develop a display driver for the first time. If you already have a working display driver, you should read Display Driver Extension Using DDGPE Classes.
- Display Driver Extension Using DDGPE Classes describes the steps you should take to add DirectDraw support to your display driver. It also describes the DDGPE base classes that extend the functionality of the original GPE.
- DDHAL Functionality Implementation indicates the final additions that must be made to inform DirectDraw of the display driver's features.
Although it is not a requirement of a proper DirectDraw HAL implementation, this discussion assumes that you have implemented or will implement a driver that takes advantage of the GPE C++ classes from Microsoft.
Keep in mind that this discussion is offered as a set of recommendations for creating and extending a display driver quickly, and for testing it in stages along the way.
See Also
DirectDraw Implementation Guide
Last updated on Tuesday, May 18, 2004
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