Using Vertex Fog
Use the following steps to enable vertex fog in your application.
To enable vertex fog in a C++ application
- Enable fog blending by setting D3DRS_FOGENABLE to TRUE.
- Set the fog color in the D3DRS_FOGCOLOR render state.
- Choose the desired fog formula by setting the D3DRS_FOGVERTEXMODE render state to a member of the D3DFOGMODE enumerated type.
- Set the fog parameters as desired for the selected fog formula in the render states.
The following code example, written in C++, shows what these steps might look like in code.
// For brevity, error values in this example are not checked
// after each call. A real-world application should check
// these values appropriately.
//
// For the purposes of this example, g_pDevice is a valid
// pointer to an IDirect3DDevice8 interface.
void SetupVertexFog(DWORD Color, DWORD Mode, BOOL UseRange, FLOAT Density)
{
float Start = 0.5f, // Linear fog distances
End = 0.8f;
// Enable fog blending.
g_pDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
// Set the fog color.
g_pDevice->SetRenderState(D3DRS_FOGCOLOR, Color);
// Set fog parameters.
if(D3DFOG_LINEAR == Mode)
{
g_pDevice->SetRenderState(D3DRS_FOGVERTEXMODE, Mode);
g_pDevice->SetRenderState(D3DRS_FOGSTART, *(DWORD *)(&Start));
g_pDevice->SetRenderState(D3DRS_FOGEND, *(DWORD *)(&End));
}
else
{
g_pDevice->SetRenderState(D3DRS_FOGVERTEXMODE, Mode);
g_pDevice->SetRenderState(D3DRS_FOGDENSITY, *(DWORD *)(&Density));
}
// Enable range-based fog if desired (only supported for
// vertex fog). For this example, it is assumed that UseRange
// is set to a nonzero value only if the driver exposes the
// D3DPRASTERCAPS_FOGRANGE capability.
// Note: This is slightly more performance intensive
// than non-range-based fog.
if(UseRange)
g_pDevice->SetRenderState(
D3DRS_RANGEFOGENABLE,
TRUE);
}
Some fog parameters are required as floating-point values, even though theIDirect3DDevice8::SetRenderState method only accepts DWORD values in the second parameter. This example successfully provides the floating-point values to these methods without data translation by casting the addresses of the floating-point variables as DWORD pointers, and then dereferencing them.
See Also
Last updated on Thursday, April 08, 2004
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