Primitive Drawing and State Changes
All Direct3D primitives and state are passed to the D3dDrawPrimitives2 callback in command and vertex buffers. The driver is responsible for parsing these buffers and processing all drawing and state change requests.
The following topics discuss the layout of command and vertex buffers and describe how the driver should process them:
- Command and Vertex Buffers
- Direct3D Command Buffers
- Direct3D Vertex Buffers
- Accelerated State Management
See Also
Last updated on Tuesday, May 18, 2004
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