Share via


Primitive Drawing and State Changes

All Direct3D primitives and state are passed to the D3dDrawPrimitives2 callback in command and vertex buffers. The driver is responsible for parsing these buffers and processing all drawing and state change requests.

The following topics discuss the layout of command and vertex buffers and describe how the driver should process them:

See Also

Direct3D Core Functionality

 Last updated on Tuesday, May 18, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.