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D3DHAL_DP2COMMAND

One or more of these structures are parsed from the command buffer by the D3dDrawPrimitives2 callback, which uses the information it receives to draw one or more primitives. Each structure specifies either a primitive to draw or a state change to process.

typedef struct _D3DHAL_DP2COMMAND {
  BYTE bCommand;
  BYTE bReserved;
  union{
    WORD wPrimitiveCount;
    WORD wStateCount;
  };
} D3DHAL_DP2COMMAND, *LPD3DHAL_DP2COMMAND;

Members

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.

See Also

D3dDrawPrimitives2 | D3DHAL_DP2OPERATION | D3DDP2OP_RENDERSTATE | D3DDP2OP_TEXTURESTAGESTATE | D3DHAL_XXX Structures

 Last updated on Tuesday, May 18, 2004

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