D3DHAL_DP2SETPRIORITY
This structure is used to inform the driver of the priority of the texture specified by the handle dwDDDestSurface.
typedef struct _D3DHAL_DP2SETPRIORITY {
DWORD dwDDDestSurface;
DWORD dwPriority;
} D3DHAL_DP2SETPRIORITY, *LPD3DHAL_DP2SETPRIORITY;
Members
- dwDDDestSurface
Specifies the handle of the texture. - dwPriority
Specifies the priority of the dwDDDestSurface texture.
Remarks
Drivers are notified of handles at texture creation time. The driver can expect to receive priority notifications only for driver-managed textures.
Priorities are used to determine when managed textures are to be evicted from memory. A texture assigned a low priority will be evicted before a texture with a high priority. If two textures have the same priority, the texture that was used more recently is kept in memory; the other texture is evicted.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.
See Also
Last updated on Tuesday, May 18, 2004
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